Monday, January 28, 2008

Fatal Frame

Didn't have much time to play this before Natalie's roommate knocked the power out for an instant with the microwave, but what I played was pretty interesting. I was already aware of the game's reputation for being pretty creepy, and it didn't disappoint there. The atmosphere was unchanging, always remaining dark and tense. The slow pace of the game wasn't a bother because it only added to the suspense. Long periods of inaction heightened tension and made the quietest of sounds arouse moments of panic. The fighting system using the camera was a little unclear to me but I was still able to defend myself without taking any damage, so I can only imagine a few more ghost fights would have given me a chance to clear up the details I was fuzzy on. The game seemed mostly linear but certain story information was optional, such as listening to tape recordings. I'm hoping to continue playing when I get another chance and get more of the story and further into the action of the game.

Wednesday, January 16, 2008

Intro

And so I make another contribution to the blagosphere. This is where I'll be putting up my 590 weekly assignments, but anything pertaining to work on games will still be in my rarely updated, Frivolous Projects, with the rest of my work.